|05/29/01||Occasionally when two rivers meet
one of the rivers ends before joining with the second
Change: The way the code was written made this need a very large amount of code to fix the problem. I changed the map generation code to utilize UpdateTile making it much simpler and forcing the tiles to be correct.
|05/29/01||When demolishing for tornados,
hurricanes, and mud slides buildings will be destroyed
but the message will state that none were destroyed.
Change: Destroy() was returning a text string. It now returns a number.
|05/29/01||Add Computer (AI) players.||4||Draft||Enhancement|
|05/29/01||Clicking on contracts from the main
game screen causes a crash at line 2246:
Change: The shuffling was causing a 0 to be used as a contract subscript. This now uses the correct numbers.
|05/29/01||The default font of the web browser
is currently used. This makes some words in Natural
Disaster hard too read. We should choose a specific font
and font size for every screen. Arial and 12 will
probably be the best.
Change: The font is now Times New Roman with a sizes of 12 - 36 point.
|05/29/01||The game is in the player's original browser window cuasing the tool bar to be accessable (including the back button!) We should launch the game in a new window so that all players have the same window size and no toolbar.||4||Complete||Enhancement|
|05/29/01||The game should have instructions
accesable from the first setup page and from the main
Change: I made the code for this but for now I'm just using a copy of the functional specifications as instructions. The instructions will be made be our writer.
|06/05/01||The Demolish button doesn't work after hurricanes and disaster because IE has a problem when a var Demolish has the same name as Demolish() .||1||Complete||Bug|
|06/05/01||Add Support for Netscape.
|06/13/01||Occasionally a map without a road will be created. It seems to happen mostly on small maps.||2||Submitted||Bug|
|06/13/01||When the mouse is over a water tile adjacent to a road the tile changes to the build tile. We should assume bridges for water.||3||Submitted||Bug|
Priority - The priorities are 1 through 5. 1 is the highest priority and should only be for bugs that occur in every game. 2 Should be restricted to bugs that either do major damage ( Crashes, Change Score or Resources, etc.). 4 and 5 are only for enhancements.
Status - Complete - meaning fixed/added/changed, Draft - meaning working on, QC - Quality Control/Testing, or Submitted.
Type - Either Bug or Enhancement.